| Australian Journal of Educational Technology 1996, 12(1), 35-45. |
AJET 12 |
Johnson Y. K. Ngai
Curriculum Development Institute
Multimedia technology has advanced significantly in the past few years. Graphic, animation, audio and video data can be stored and processed efficiently in personal computer systems. CD-ROM technology has also matured over the years and it provides an economical and convenient means for storing a large amount of digital information. With careful designing and authoring, interactive multimedia courseware, in CD-ROM format, can be developed and produced for effective learning.In developing interactive multimedia courseware for teaching and learning, instructional design (ID) and management are two crucial aspects for successful products. Based on the authors' experiences in developing multimedia projects in areas (a) curriculum information system, (b) interactive desktop video and (c) video CD-ROM courseware, a design model for managing interactive multimedia courseware production has been proposed
This paper will present and discuss the model which includes 5 phases, namely (1) analysis (2) development, (3) production, (4) evaluation, and(5) implementation.
The impact of both hardware and software developments in video technology, computer technology, telecommunications and their related fields has been significant in 1980s and 90s. These technologies move towards the trend of digital convergence, which is significant for present and future development. It has created a digital platform which brings the audio-visual technology, computer technology and telecommunications together. This convergence holds the key to the electronic future, the interactive desktop video and the information superhighway (Nicholson & Ngai, 1995).
The development in the following areas has major impact on production of courseware, which is the generic term used for educational software and related paper materials.
There are two main characteristics of the system: (1) the incorporation of "non-traditional" library materials (White, 1984), and (2) the incorporation of locally produced materials in both Chinese and English. The "non-traditional'' materials incorporated in this System include materials that are considered "ephemeral", such as reports and newsletters; and unpublished teaching and learning materials, such as worksheets prepared by teachers. Locally produced materials include items such as the publications developed by the Hong Kong Education Department and other local institutes.
The authoring software Authorware Professional for Windows was used to develop the interactive courseware. By using authoring software, the complexity and thus the cost of developmental work was reduced. The process in developing the courseware involved many stages: needs analysis, budgeting and scheduling, program structure (program flow) design, storyboarding, design of user interface, preparation of raw data (graphic, audio and video data), writing the courseware, evaluation, revision, and recording data into CD-ROMs. The design of the courseware aims to motivate learners through multi-sensory interaction and participation.
Hypermedia technology is used in developing the courseware. It consists of networks of related text, graphic materials, digital audio files and video clips through which users navigate using icons or search strategies. Keywords are linked in a nonlinear manner.
The aims of this Project are to improve motivation for language learning, and to supply quality materials for learning English. Some of the objectives are (a) to design a series of interactive multimedia resource materials for the acquisition of basic competency in English Language; (b) to design and produce CD-ROMs to support students to learn English in a self-learning mode; (c) to produce supplementary materials in traditional formats, such as printed guidelines, sound tracks and video segments; (d) to conduct formative and summative evaluation on learning effectiveness of these materials; and (e) to research implementation and alternative uses of these CD-ROMs. High quality audio capability is particularly important for listening and correct pronunciation. Inclusion of video segment increases the lifelike situation and make language learning materials more realistic and functional.
This courseware will be developed in "an Internet environment". Internet is a network of a large number of networks around the world. With an World Wide Web (WWW) browser software, it is easy to search for various kinds of information. It also has the advantage in disseminating information and providing a channel for communication among users. The user interface of the WWW browser is graphical and easy to use. It is primarily based on HTML (Hypertext Markup Language) and is developed to support further interactivity and multimedia.
To enable Internet to be multimedia and interactive, Visual Basic Script by Microsoft and Java Script by Sun Microsystems have been implemented in the next release of WWW browser software. For example, Microsoft Internet Explorer 3.0 will support Visual Basic Script. Based on Visual Basic Script or Java Script, interactive and multimedia courseware can be stored on the Internet. Via Internet, prototype testing and evaluation of courseware can be conducted. Other useful information on effectiveness of courseware being developed can also be collected from users including teachers and learners on the Internet.
Developing multimedia projects needs a diverse range of expertise, including professionals in education and technology. Key personnel comprise of (a) content developers, (b) instructional technologists, (c) media specialists in preparation of multimedia materials, (d) courseware developers responsible for authoring and CD-ROM production. All work as a team, with contribution from areas of
teaching and learningFrom the authors' experiences in going through the complexity in developing multimedia projects for teaching and learning, two aspects are considered to be specifically crucial for success: instructional design (ID) and management. Instructional design is highly creative process, developing materials that can make learning both interesting and effective. Bringing together and managing a team of personnel with different knowledge background, expertise, and different beliefs are no easy tasks. Managing people requires the leadership, commitment, abilities to motivate people, taking and implementing decisions, managing meetings, managing conflict, etc.
subject knowledge
video creation
audio production
graphic design
computer programming
authoring
program evaluation
Conducting multimedia projects requires careful planning and management of resources. Resources can be classified as human, material and financial. "What is the most cost-effective way of achieving the goals?" is the principal question for an effective project manager. Fundamental to the success of investment decisions is that they are implemented in a planned way. On the cost side, there should be a budget against which the money is spent. More importantly, though, is that there should be evaluation on whether or not the investment has produced the products and benefits as predicted. Such evaluation presupposes that the expected benefits have been clearly stated in terms which are as measurable as possible.
supportFigure 1: A design model for managing interactive multimedia courseware productiondevelopment
content
learning methods
assessment strategies
learning environment
media choiceProduction
design of courseware structure
preparation of raw data
encoding
authoring
technical testingevaluation
structural evaluation
functional evaluation
opinions of users
analysis of cost effectiveness
monitoringimplementation
instruction-oriented
learner directed
An overall plan for the project with the following sub-headings can be worked out at this stage: background to the project, aims and objectives, Overview of the design, products and outcome, dissemination of products, action plan, monitoring and evaluation procedures, budget, expertise and other support required.
The key personnel at this stage are the content developers including subject knowledge experts, curriculum experts, and instructional technologists. However, communication with media specialists and courseware developers throughout the process of content development is very important. This reduces the differences in opinions of all parties, and will facilitate the actual production of materials if the ideas of the content developers are fully understood by the production teams.
Successful project development should also have monitoring processes built in. An advisory group, including developers, experts in various areas and users, can help to (a) advise on the project, (b) monitor progress of development, (c) ensure quality of the products produced, and (d) oversee the evaluation process. Developing projects for educational purposes, major clients' (such as practising teachers and students) opinions should never be ignored!
To study implementation and alternative use, teachers can be invited to review and try out the materials. Their use in schools can be observed and the teachers can be interviewed. Data collected can then be analysed, and possible alternative uses of the materials will be identified.
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| Authors: Annie Y. W. Nicholson is Senior Lecturer in the Department of Curriculum and Instruction at the Hong Kong Institute of Education. Tel 2817 1366, email anichol@nc.ied.edu.hk. Johnson Y. K. Ngai is the Senior Curriculum Officer with the Educational Technology Unit at the Curriculum Development Institute in Hong Kong. Tel 2892 5881.
Please cite as: Nicholson, A. Y. W. and Ngai, J. Y. K. (1996). Managing the development and production of interactive multimedia courseware in education. Australian Journal of Educational Technology, 12(1), 35-45. http://www.ascilite.org.au/ajet/ajet12/nicholson.html |