| Australian Journal of Educational Technology 2001, 17(3), 330-350. |
AJET 17 |
This paper focuses on using multimedia to create a constructivist learning experience as well as to innovate a multimedia mediated constructivist learning (MMCL) model based on a course given to students at the Faculty of Creative Multimedia, Multimedia University, Cyberjaya, Malaysia. Students were required reconstruct any existing website of their choice in the Internet that they thought required improvements. The purposes of the project were to assess problem solving skills and ability to evaluate a website's design, creativity and navigational structure. The students were required to enhance the site by adding sound and animation and to improve the overall look and feel of the site, using Web based multimedia authoring tools, Macromedia Dreamweaver and Flash. The course was structured for constructivist learning whereby students constructed their own knowledge of the project, determined their own learning outcomes, and worked in a collaborative and cooperative manner, thus taking an active part in the processes. A survey used to obtain feedback from the students indicated that using multimedia in a constructivist learning environment helped them to become more analytical and critical thinkers, more apt to seek information, and more motivated in their learning.
In the first half of the century, the dominant view was the behaviourist perspective, which advocated that learning can be defined as an observable change of behaviour (Skinner, 1938). This model was the adaptation of the stimulus-response concept from psychological theory. Learning was considered as response acquisition and viewed as a mechanistic process in which successful responses are automatically strengthened and unsuccessful responses are automatically weakened according to environmental feedback. Within this view of learning, the learner is a passive recipient and the teacher is the active dispenser of knowledge and feedback, who rewards correct responses and punishes incorrect ones. Instruction focuses on increasing the number of correct behaviour in the learner's repertoire. 'Drill and practice' is the epitome of instruction in this behavourist movement (Mayer, 1998).
In the 1960s, the focus on learning research shifted from the strengthening and weakening of responses to the concept of acquisition of knowledge, i.e. from behaviourism to cognitivism. As a result, a second view of learning evolved. This cognitive view was based on the information processing theory in which the learner becomes a processor of information and the teacher becomes a dispenser of information. As the acquisition of knowledge became the focus of study, curriculum became the centre of instruction, and teaching basic information from textbooks and lectures became the focus of research and practice (Mayer, 1998). In this teacher-centric mode, the teacher is regarded as the content expert and controls the instructional process and determines how much instructional content to be delivered to the learners. The aim of instruction is to increase the amount of knowledge acquired by the learner and the criterion of evaluation is by tests and examinations.
A third view of learning, the constructivist perspective, developed later. This view is rooted mainly in the works of Dewey, Bruner, Piaget, Vygotsky and Papert (Roblyer and Edwards, 2000), and has its foundations in cognitive learning psychology (Jonassen, Peck and Wilson, 1999, Oliver, 2000). In this perspective, the role of the learner changed from that of a recipient of knowledge to that of a constructor of knowledge, an autonomous learner with metacognitive skills for controlling his/her cognitive processes during learning (Mayer, 1998). This approach to learning emphasised that learning is active and occurs not by recording information but by interpreting it based on one's prior experiences. The hallmark of the model is that learners must construct what they learn and participate actively in their own learning process. Learning is contextual and is dependent on the shared understandings learners negotiate with their peers or teachers. The model emphasised that learners deepen their knowledge by shared experiences (Orlich, Harder, Callahan and Gibson, 1998). This mode of learning is considered as a student-centric instructional model whereby students determine their own learning needs, set their own goals, and monitor their own progress and determine how to reach the desired learning outcomes in a collaborative learning environment (Newby, Stephich, Lehman and Russell, 2000). The teacher is no longer perceived as the sole authority, but rather as the facilitator of learning, guiding and supporting learners in the process of constructing knowledge. The amount of guidance teachers provide depends on students' prior knowledge levels and experiences (Orlich et al, 1998). This constructivist process is geared towards determining how the student structures and processes knowledge rather than how much is learned (Mayer, 1998).
Figure 1: Process of authoring multimedia
There are several different types of authoring tools in the market today. They range from slide based authoring tools like Microsoft PowerPoint software to complex authoring tools such as Authorware and Director, and web based authoring tools such as Dreamweaver and Flash. Web authoring tools are software packages that contain all the characteristics of authoring tools but are geared towards Internet applications. Since the Internet is now a popular educational and information medium, many different web editor tools are available in the market. Two of the more popular tools are Macromedia Dreamweaver (Crowder & Crowder, 2000) and Flash (Franklin & Patton, 2000) which today have become industry standards for web page designers. They are very user friendly tools and many professional web designers select them as their tools of choice. As a whole, they complement one another: Dreamweaver allows users to create highly interactive web pages and Flash allows users to create highly dynamic web animation.
To highlight this constructivist learning or student-centric experience (Caprariis, 2000), a multimedia design project was assigned to students during a multimedia course in their second year. The driving problem that the students need to address is the re-design of a badly designed web site on the Internet. Since most web sites are becoming more multimedia oriented, the students had to incorporate more than text and graphics into their web site to enhance it. The students were encouraged to harness their own abilities to use and appreciate media effectively when representing various pieces of information to convey a message to the audience. The students involved, however, have no previous exposure to working with a multimedia authoring tool, and in creating and managing multimedia project in a group setting. The advantage of creating multimedia projects in the classroom environment is that when students create multimedia projects, they tend to do this in a group environment. By working in a group situation, they will help motivate one another and work as team players to share ideas through inquiry and dialogue as well as to improve their thinking and social skills. There were no restrictions to what they can do as long as it was useful to enhance the overall message of the chosen web site. The only requirement was that they had to use Dreamweaver and Flash as their web authoring tools. Other supporting software such as Adobe PhotoShop, Adobe Premiere, Sonic Foundry's Sound Forge and other editing software were also permitted. At the end of the project, each group was to have a working prototype of their newly improved and enhanced web site.
In this class, the lecturer's main function was to provide lectures and tutorials on the understanding of the Internet and multimedia technology and on the basic skills in using the software packages as well as web design. The students were given lectures that dealt with multimedia and the creation of multimedia presentations which provided the students with the fundamental concepts of the multimedia design process. This included deciding on the multimedia hardware and software, what was involved in creating a multimedia project, how media elements were gathered and modified, the creation of the presentation interface, and the use of interactivity in a multimedia presentation. The students were able to ask questions pertaining to the lecture at anytime during the course of the lesson. When it came to the students to implement their final project, the students will adopt a constructivist approach with the lecturer acting as a facilitator, guiding and supporting learners' own construction of knowledge." A guide on the side", so to speak.
As a group, the students had to decide on the concept of the presentation, the design of the presentation interface and navigation, and the appropriate digital multimedia elements and interactive features to use to best convey their topic of interest. The students used a suite of multimedia tools, particularly Macromedia Dreamweaver and Flash to design and reconstruct a website of their own choice for CD-ROM delivery. The students had the option of choosing their own team members and they were given the entire semester to develop the project.
The Internet tool that was used to provide this type of communication was the Yahoo Messenger (Figure 2). All the students had a unique Yahoo ID including the lecturer to allow for direct communications with the lecturer. It provided convenience for the students as the lecturer could provide answers and guidance over the Net very easily at anytime.
Figure 2: Yahoo! Messenger
An example of the student's work is showcased below (the student's original language structure has been preserved for authenticity), and illustrated by Figure 3, Figure 4, Figure 5, Figure 6 and Figure 7.
Name of the web site: Electric Pole 2000Why is it a badly designed web page?
Original Web site: http://www.electricpole.com/
We choose this web site (see Figure 3) from a weird web site which have a competition for the worst web site. It is the winner of April 2000.Criticism:(This web site is a personal web site that shows different pictures of electric poles taken throughout the United States. The creator travels the US throughout cities and countryside taking pictures of electric poles. He then compiles the pictures into this personal web site.)
Figure 3: The original badly designed web site
Improvements:
Figure 4: The website flowchart
(Legend: F indicates page with left frame, which can link to main page and also 3 major submenus)
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Figure 5: The Main Page or Home page of the modified web site.
The buttons on the left, from top to bottom, are Home, Picture Galleries, Links and Author respectively.
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Figure 6: Picture Galleries - Harlingen Electric Poles.
Arrow points to an enlarged picture of an electric pole in Harlingen
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Figure 7: Inside the Links page.
Arrow shows an example of a link (link #2 on the Links page) to a related site on the Internet
Figure 8: The multimedia mediated constructivist learning (MMCL) model
| Questions asked | Mean | % | |
| 1. | I knew exactly what my part was in the team | 3.91 | 83.2 |
| 2. | Project allowed me to be creative in my thinking | 3.89 | 82.4 |
| 3. | Team better able to present using digital media | 3.86 | 74.3 |
| 4. | I found the project challenging | 3.79 | 73.3 |
| 5. | I was able to have creative input | 3.79 | 71.6 |
| 6. | Project allowed me to think critically | 3.77 | 75.5 |
| 7. | Project enhanced understanding of the subject | 3.77 | 75.5 |
| 8. | Able to learn more working with teammates | 3.71 | 73.5 |
| 9. | Look forward to working on the project | 3.71 | 66.7 |
| 10. | Able to create project with existing software | 3.69 | 67.7 |
| 11. | I understood the subject matter better after the project development | 3.66 | 65.4 |
| 12. | Motivated doing project | 3.65 | 66.7 |
| 13. | Able to work as a team | 3.65 | 67.6 |
| 14. | Satisfied with own contribution in the project | 3.64 | 64.7 |
Figure 10(a): Project allowed me to be creative in my thinking
Figure 10(b): Project allowed me to think critically
Overall, the students responded well to the project given to them. Based on the survey taken, over 60% of the respondents were favourable toward the web based project. Over 70% of the students found that the project allowed them to be creative in their thinking (82.4% respondents, with a mean of 3.89; see Figure 10 (a)), critical thinkers (75.5% respondents, with a mean of 3.77, see Figure 10 (b)) and enhanced their understanding of the subject (75.5% respondents, with a mean of 3.77). In measuring teamwork, over 65% of the students responded favourably, with 83.2% stating that they understood their part in the team (mean = 3.91), 74.3% stating that as the team was better able to present the information using digital media (mean = 3.86), 73.5% stating that they were able to learn more working with teammates (mean = 3.71; see Figure 10 (c)), and 67.6% stating that they were able to work as a team (mean = 3.65). Individually, these students found the project challenging (73.5% with a mean of 3.79; see Figure 10(d)), looked forward to working on the project (66.7% respondents, with a mean of 3.71), and were very motivated about doing the project (66.7% respondents, with a mean of 3.65).
Figure 10(c): Able to learn more working with team mates
Figure 10(d): I found the project challenging
From these remarks, we learnt the following from the students:
| No. | Comments from students |
| 1. | "We found the problem quite challenging. We have learned a lot such as web publishing software, managing a website and what a good website should be." |
| 2. | "We learn to share ideas among the group and how to work together efficiently." |
| 3. | "We get lots of experience from this course, not only knowledge on the course but the relationship between people." |
| 4. | " The project enhanced my knowledge of the subject. Problem based project can enhance understanding and highlight the real phenomenon in the industry." |
| 5. | "Personally, I think doing the project makes me think and analyse maturely." |
| 6. | "This type of project can brush up my thinking ability. It can also imitate the real circumstances. It can train me critically." |
| 7. | "When we face some problem, we can get ideas from other group members. I feel comfortable doing in a group." |
| 8. | "The project enhanced our knowledge. We have more understanding about the design, layout of web pages and web publishing tools like Flash and Dreamweaver." |
| 9. | "We have to put out heads together to solve the problem. I think it is less pressure compared to solving it alone." |
| 10. | "We have to apply what we have learnt previously like design fundamentals and apply them to the project. The project enhanced our skills and design knowledge." |
| 11. | "In a group work, one has to learn tolerance and compromise with each other. We have learned to divide the work and then to combine it to complete the project." |
| 12. | "Learning software is easy but idea generating is not." |
| 13. | "The project needs critical thinking and a lot of communication with the rest of the group members. We have to do a lot of discussion together, share ideas and decide on the best solution and to make sure everyone does his/her job and do according to the schedule." |
The results obtained both from students' performance as well as from their feedback were positive and encouraging. The students in general liked and enjoyed the constructivist approach to the multimedia oriented project. However, there were some problems associated with teamwork, scheduling and cooperation among some groups. Some of the feedback from their interviews contained comments pertaining to these conflicts and difficulties:
"Sometimes, we have communication problem, scheduling difficulty and the time is too short, so cannot get best work done."However, many of these difficulties and conflicts were solved in light of the overall project goals and through the leadership of the group leaders. All the groups were able to complete their projects on time and, the overall performance was satisfactory." My group mates are not cooperative, so cannot finish part of the project. I rather work individually if no cooperative spirits exist among group members."
" All of us here are quite eager to express ourselves but is not easy to share my ideas and mix them with others. I think it is a tough project."
However, in order to successfully facilitate this type of learning environment, certain conditions have to be present. There must be sufficient hardware and software facilities for the students to be able to carry out their tasks. Computers and software packages for multimedia development must be made available. Faculty development towards the use of technology in the classroom and curriculum must also be cultivated in order to support this new way of teaching, whereby the technology is used by the teacher to support the curriculum and make them more effective guides and facilitators to the students' learning.
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| Authors: Mr Ken T. K. Neo and Ms Mai Neo Lecturers, Centre for Innovative Education (CINE) Faculty of Creative Multimedia Multimedia University Cyberjaya, Selangor, Malaysia Tel: +60 3 5635 7817 Fax: +60 3 5635 7817 Email: kneo@pc.jaring.my Please cite as: Neo, K. T. K. and Neo, M. (2001). A constructivist learning experience: Reconstructing a web site using web based multimedia authoring tools. Australian Journal of Educational Technology, 17(3), 330-350. http://www.ascilite.org.au/ajet/ajet17/neo.html |
Print version errata: URL Original Web site: http://www.electripole.com/ should read http://www.electricpole.com/ [verification failed 27 Nov 2001 - server not found]