| Australasian Journal of Educational Technology 2007, 23(2), 248-268. |
AJET 23 |
Educators are often torn between impositions of the institution in which they work and the imperatives of their individual courses or units and the impact this tension might have on student satisfaction with the learning experience. It is common to hear that students must graduate with multiple generic attributes or skills, yet these skills may not be within the gamut normally required in a specific undergraduate unit. This paper reports on an attempt to integrate both University sanctioned or top down generic skills and an instructor's organic or bottom up desirable skills in a multimedia unit at an Australian university, and the impact this has on student satisfaction. Specifically both asynchronous and synchronous tools were used to facilitate online community characteristics, in turn usable to foster the generic skills of collaboration, communication and problem solving. Results reveal synergies between the possibly divergent and potentially opposed goals of the university and the classroom. This paper demonstrates the ways that the conscious promotion of an online community to simultaneously assist achieving both the unit learning outcomes and prescribed generic skills, caused no evident conflict for student participants.
Educators are increasingly being asked to utilise more constructivist, 'authentic' and 'self directed' approaches in efforts to increase the quality of their student's learning. This requires the instructor to possess 'an essential trust in the capacity of others to think for themselves and to learn for themselves' (e.g. Rogers, 1983). At the same time there is greater pressure from universities to use more online settings (Segrave, Holt & Farmer, 2005), for example to justify the huge ICT costs and meet other institutional aims (James, McInnis & Devlin, 2002). The aim of this case study was to attempt integration of these varying and sometimes 'opposing' pressures. We were of the view that synchronising these pressures was a productive approach for educators, whatever their setting and for students, whatever their stage.
Nevertheless, it is widely accepted that simply grouping students together and asking them to work collaboratively does not facilitate the development of a constructivist learning environment or community development (Hiltz, 1998). Jonassen et al (1995) state: 'These environments should emerge from authentic tasks, engage the learners in meaningful, problem based thinking and require negotiation of meaning and reflection on what has been learned'. Clearly the development of this environment requires purposeful action on behalf of the instructor (Oliver & Herrington, 2001), that may be guided by the nine discrete characteristics of situated learning environments identified by Herrington and Oliver (1995), one of which is the collaborative construction of knowledge.
Oliver and Herrington (1995, p. 181) indicate that including collaboration in the design of an educational package, where students are required to engage in higher order thinking and reflection, affords 'clear educational advantage'. This view is evident in the works of other scholars who assert that the social phenomenon of community might be put to good use in the support of online learning (Bonk & Wisher, 2000; Hiltz, 1998; Palloff & Pratt, 1999). This assertion is well supported by theories of learning that highlight the importance of social interactions in the construction of knowledge (e.g. Bruner, 2001; Dewey, 1929).
Further support is found in the works of scholars who explore the community construct. These scholars posit that community is characterised by a willingness of members to seek new members, involve all participants, and share knowledge and the results of their endeavours (Anderson, Annand, & Wark, 2005). Benefits associated with community membership include an increase in intellectual capital (Stewart, 1997), an increase in social capital including the norms of reciprocity (Putnam, 2000), and the satisfaction obtained through membership (Lott & Lott, 1965). It has long been suggested that sense of community is characterised by a phenomenon of the whole being greater than the sum of its parts (Hawley, 1950). These characteristics afford members clear advantage over non members, but it remains unclear in what ways these characteristics might be purposefully developed in online settings (Bonk & Wisher, 2000). It is clear however that the decision to join some communities and not others rests with the will of the individual (Tönnies, 1955).
Tönnies (1955) suggested that will falls into two categories, natural will which is associated with the temperament, character and intellectual attitude of the individual, and rational will which is associated with rational decision making. It has been demonstrated that, even in situations where indifference or antipathy are the norm, individuals have exercised rational will to form a community with purpose as the binding factor (Tönnies, 1955).
The presence of natural will might explain why some students seek to form learning communities with little intervention from the instructor, whereas the existence of rational will suggests that it might be possible to encourage the formation of a community where students would not normally choose to do so.
The research in this paper is part of an ongoing case study into the design of authentic learning environments in an online setting. It was undertaken by the authors, one of whom coordinated and lectured in the unit, the other was an educational settings designer. An earlier phase of the study that focused on incorporating authentic assessment activities into unit design concluded that students perceived disconnectedness between those activities of the lived in world and their assessment. The students felt that the authentic assessment approach to unit design did not enhance their learning experience (Clarkson & Brook, 2003). In an attempt to redress the weaknesses in unit design identified by students and to meet system expectations, the authors sought to revise the assessment activities, ensure stronger links with the institution's teaching and learning policies, provide stronger links with the lived in world, and promote community development. The results of that earlier redesign phase suggested that students engaged at a commendable level of commitment in group activities and that the increased focus on cognitively authentic tasks was effective in connecting assessment with the activities of the lived in world (Clarkson & Brook, 2004). Those findings led us to consider a specific aim now addressed in this research, namely whether institution mandated generic skills could be embedded in unit design in a way that did not detract from the intent of the unit. The focus on student satisfaction is therefore an important element of this research.
The unit under study was called Publishing on the Web and was both a first year and fourth year (postgraduate) unit. It was taken by a total of 86 students, 10 of whom were postgraduate. It was an undergraduate unit in the Bachelor of Communications degree (B.Comms), taken mainly by students in the Interactive Multimedia (IMM) stream. IMM is one of eight streams, This unit (as IMM1122) is also as an option by a wide range of students from the other seven streams (e.g. Journalism, Mass Communications). It was also available as a fourth year unit for students doing various postgraduate studies (as IMM4122) whose assessment structures were more sophisticated but entirely consistent with the undergraduates'. The unit ran in face to face mode over a 13 week period with all resources and most of the assessment activities being executed online.
Each week from week 3, student groups were presented with an 'ill-defined' or open ended problem whose scope and complexity needed to be clarified before it could be solved reasonably; for example: 'What is the best browser for accessibility?' They were usually called 'woolly problems'. The rest of the 10 weekly problems fell into two groups: a) general web related issues like e-crime, good page design, graphics formats, and so on; and b) building a part of the marking key for the next assessment. The problems were designed to engage students in authentic activities reflecting a quality assurance process often found in industry practice. Each problem utilised the online tools of URL posting (an asynchronous process) and problem solving (a synchronous one) as well as Forums for feedback purposes, which were easily accessible once logged on (see Figure 1).
The marking keys were treated slightly differently. Although they represented woolly problems, they also possessed pointed authenticity, as they became part of the key by which students were marked. Students were told that, based on their votes in the lecture the following week, the teaching staff would choose the 'best' one. This chosen key would then be incorporated into each published assignment marking key. Students were shown example template structures based on comparative scales (e.g. 1 to 5 ratings for sub-items) but were free to design a marking key that suited them and their perceived needs as clients of the marking process.
In lectures students were given five strategies and related structured advice on ways to address and solve woolly problems in a group setting. For example they were advised to clarify and scope the problem (as the old saw posits, 'a problem well-defined is a problem half solved'). Individually they did their research and then posted URLs of their results online for others to use. Next in their weekly problems, students shared research and took turns submitting their group's amalgamated solution to the weekly problem (300 words maximum). Each week they rostered a team member to act as team leader; this person received their emailed research to use towards the team solution. After submitting their solution, the leader was then required to view, reflect on, give feedback on and mark the solutions posted by three other randomly selected teams. They gave a score from 0 to 9 for this. Tutors then provided teams with an online assessment and comment on the completed work, and students had the opportunity to submit further feedback, make comments and suggestions to the Forums. The role of tutor was to provide expert support through scaffolding that was intended to reduce over time. Similarly, reviews of solutions were conducted in lectures each week with decreasing levels of scaffolded support.
The final assignment - a prototype e-portfolio - was intended to be extensible through the students' undergraduate careers until they graduated and sought work in the field. This was described as providing an authentic contribution to their professional careers. This portfolio required students to incorporate evidence that they had attained one or more of the ten graduate attributes identified above, on the grounds that employers would understandably be interested to see that they had attained desirable graduate attributes in their degree.
A rich set of online educational tools was available to the unit designer using a custom shareware LMS tool named scamSyte that included blogs, portfolios, student contracts, and online testing modules [http://www.scam.ecu.edu.au/]. In this case the modules Schedule, Calendar, Messages, URL posting, Problem Solving and Forums were made available to students (Fig 1).
Figure 1: Top row of student's view of the unit website after login. In this unit
the student has six modules available, and in this instance has chosen the URL Posting tool
To ensure a direct link between the goals of both researcher/ practitioners the study was grounded in the actions of practitioners and their students. This was facilitated through a case study approach (Burns, 1996) allowing an in depth and focused study of community development (Willig, 2001), and a subjective approach to grounded theory (Merriam, 1998) allowing the study to take place in situ (Strauss, 1987). Whereas the study was guided by what took place, further insight was gained from what did not happen, which was guided by what ought to happen (Patton, 1990).
A number of sources of data were used to identify student attitudes and performance over the unit. Formal data sources included the final week questionnaire (see Table 1), and a focus group run by a colleague after the last lecture of the unit. Eight volunteers were asked to provide rationales for answers to the questionnaire, general comments and pass judgements on the unit aims as they understood them. The data was recorded, transcribed by a research assistant and then summarised by the colleague. The remaining sources were available data, disguised where necessary to preserve anonymity. They included the focus group interview; student comments on the Forums and other submitted materials; instructor observations; student usage of tools, particularly the online ones; logon records; and formal university evaluations.
Potential incongruence between what the interviewee says and what actually happens will be explored through an observational data collection strategy (Becker & Blanch, 1970). Observations of the learning setting will be made to gauge the extent that students demonstrate the graduate attributes described in the system policy document. Observations will follow a structured approach proposed by Kiddler (1981).
Resulting qualitative data sets will be analysed using a constant comparative approach (Patton, 1990). Qualitative data will be coded according to emergent themes. Themes will be constantly compared with emergent categories to establish a best fit with the data set. Quantitative data collected through the survey will be analysed using descriptive statistics in accordance with the limitations of a relatively small sample size. This research sought confirmation that conclusions were meaningful by standard qualitative means; for example the variety of data sources provided increased confidence in the findings through triangulation (Mills, 2003).
The weekly structure helped; it makes you do it every week, it makes you do it as a team, it let's you get feedback and then you read the other people's and get their... take on it as well.For others, collaboration was not easy, with some students finding it difficult to allocate the required time to engage in collaborative activity - a factor that has been shown to impede community development. Student B (4th year) argued that the team provided encouragement through the pressure of not wanting to let others down:
You just had to do it and you didn't want to let your team down... Some weeks I actually just thought 'I can't afford the time this week' but because you're working in a team effort you just gotta do it, yeah.Student C, a first year, acknowledged that the group work was more compelling than the individual work, at least because of the structure of the marking scheme, and this guided some students' use of time:
... I realise that I focussed ... on the [weekly group research] questions rather than on the [individual class] html activities, which weren't marked.Groups were occasionally disrupted for two reasons, either when a student left the unit and those remaining needing to re-group, or when a student did not collaborate successfully as seen in this comment by student D, a second year:
We had the problem of 'Larry' [who] was working full time. He did football or something and it was really difficult to get together. ... like a day later waiting for someone to email and no responses...Although occasionally students made negative comments on the challenges of collaboration or the disruptive nature of students leaving the unit, there seems no simple solution to these issues. The marking key activity (see the Week 13 questionnaire as well) seemed to have contributed to the relevance of the unit. This feedback suggests the students did not find the unit trivial and that it required significant collaboration. Remembering that nearly all the weekly research activities were completed online (requiring logon), these student observations were the first evidence of some online community development, based on activities fostering the generic skills of the title of this paper.
This process ensured a direct link between the assessment activity and the lived in world of the students by embedding the assessment activity in their professional portfolios. This process turned out to be easy to explain and demonstrate, and seemed acceptable to the students. The feedback of all instructors at assignment marking time was that many students demonstrated a sound understanding of graduate attributes and integrated them into their e-portfolios. Although this was an individual process, there were significant entries on the Forums about these attributes, implying that there had been useful discussion on the topic for many students.
The problem solving activity over the 10 weeks produced some rather interesting results. First, there was a very gradual improvement in average scores for most tutor groups over the semester, suggesting that either the tutors were marking more easily or the students were getting better. The instructors all expressed the view that the students had developed better approaches to woolly problems over the semester. Secondly, the range of peer marks allocated to their three random groups increased over the semester - as measured by the slope of the trendline of peer marks each week gradually becoming steeper - suggesting that they were becoming more discriminating in their judgements about what were high and low quality responses. Thirdly, there were a few negative comments from some outspoken students during the middle period of the unit, which became supportive comments after the unit was completed (the week 13 questionnaire, below, could be seen as confirming this). Finally, predictably, the marking key component was handled much better by the 4th year students and there was never dissention when a solution provided by a 4th year was chosen.
Overall, the students gave supportive feedback to their instructors via emails, the Forums and verbal comment, and thus arguably contributed at a very satisfactory level to the processes of the unit. Some students commented on the breadth of activities and inferred that the workload was higher than other units. This is hard to prove but since the instructors also teach in other units and know the expectations of other lecturers, then on balance this seems relatively unlikely; instructors felt that the workload was within the normal range of workloads, but perhaps may have been closer to a 2nd year unit than a 1st year unit. Two students complained very early in the unit about the expectation about collaborating with other students, which seemed rather ingenuous in the current multimedia environment with its increasing emphasis on large projects, teamwork and collaboration. The student feedback was seen to acknowledge that the activities were relevant, largely authentic and contributed to their development of some generic skills.
In the mainly 1st year group (upper graph), the average rate of access was 107 times or very roughly 9 times a week. More interesting was the variability, with the lowest 21 and highest 353 (about 3.5 times average). To sum up: no one logged on fewer than 21 times over the semester, and even the lowest group of 5 students, about 7%, logged on between 21 and 29 times to average around twice a week.
In the 4th year group of 10 students the average was 221 logons, roughly double the first years. There was even more variability; the lowest logon count was similar to first years at 20 logons total. The highest figure (nearly 1000 logons or about 80 times a week!), was a very keen student who was determined that everyone in that group should perform well and kept logging on to encourage (or more usually chastise!) them. Two of them mentioned frustration with such an approach during the semester; the lecturer offered to intervene but recommended they do so themselves in the interests of their 'community'. The issue was not so much resolved as reduced after they arranged a small meeting. Since this single figure was so disparate, it seemed reasonable to exclude it from the calculation of the average logon rate, above.
Figure 2: Total logon count over the semester for all undergraduates (76 students, upper graph) and 4th year (10 students, lower graph) to the website. Each column shows the number of logons for that student ID, sorted by logon count from low to high. Note that the largest 4th year logon of 979 is well off the scale.The rate of logon is rather high for all students who were simply viewing notes or reviewing a weekly lecture; this rate is better explained by the various online tools including the Forums; the URL posting tool, which required reviewing others URLs; and the problem solving tool which required research, sharing, collaborating, submitting and then assessing others' online solutions around a weekly activity schedule. At this stage the similarity of the graphs for undergraduate and postgraduates led us to believe that the simplest explanation for the differences was more about scale than anything of deeper significance.
Overall a significant level of commitment by nearly all students was detected; there was a gradual downward slope to the left on each graph suggestive of diminishing social and time commitment as the level of logon dropped; and we noted that one student in each group seemed to log on far more than most. A study of the characteristics and scores of these 'extreme' or over keen students could be instructive in future research.
| Question | Average score (/5) | SD | |
| 1 | Making marking keys was a useful learning activity | 3.8 | 0.8 |
| 2 | The assessment tasks used largely authentic activities | 3.8 | 0.5 |
| 3 | I enjoyed using the problem solving tool | 3.3 | 1.0 |
| 4 | I enjoyed using the URL tool | 3.6 | 0.5 |
| 5 | The problem solving tool and the given research strategies helped me solve ill-defined problems | 3.6 | 1.0 |
| 6 | The problem solving tool helped my learning | 3.9 | 0.8 |
| 7 | Teamwork was a useful and necessary part of this unit | 3.7 | 1.1 |
| 8 | I would support these approaches in other units | 3.5 | 0.9 |
Signs of student support for the variety of 'authentic activities' are provided in answers to Qs 1, 2, 5, 6 and 7. Of these, the graphs for Qs 1, 2 and 7 are instructive. Note that the data are sorted on responses to Q6. Q1 (Figure 3) shows that the vast majority appreciated the value of constructing their own marking keys. Students 4, 25 and 26 are the only dissenters.
Q2 (Figure 4) had the least variability (SD 0.5) and most students chose 4 (i.e. "Agree"). Interestingly, only one student felt strongly enough to score it 5, but no one disagreed with the statement.
Finally Q7 (Figure 5) addresses a thorny topic, namely that, for some students, teamwork is perceived as not useful, or helpful, or that they dislike it. Two students, 4 and 12, felt strongly, including student 4 who was also one of very few who was negative about the value of marking keys (Figure 3). Student 12 was neutral about marking keys.
Figure 3: Q1 responses on student-generated Marking Key construction
Figure 4: Q2 responses on whether the assessments were largely authentic
Figure 5: Q7 responses on whether teamwork was useful and necessary
Although the online problem solving tool may need refinement, for the 28 students who responded, the process seems to have proved adequate as a method for improving skills and encouraging community. Interestingly the fact that only two students complained to an instructor about the teamwork activities during the semester and both of them appeared to turn up at the week 13 lecture weakens the suggestion at the start that the week 13 feedback may be too positive and not representative. Overall the students appear to be agreeing that the online tools were useful and contributed to the development of some of their generic skills, but there was less certainty on the value of teamwork for these students. Taken in conjunction with the student observations earlier, the sense of community seems to be associated with the success of the online problem solving tool.
| Lecturer assessment scores (-100 to +100) | Prev. sem (N=34) | Study sem (N=17) |
| Mean score | 49 | 79 |
| Mean score for school units | 47 | 35 |
The fact that the average data across all students and many tens of courses in the school was also rather changeable (dropping from 47 to 35) was a concern. Nevertheless there was a simple trend, namely that at the same time that the school mean fell, the mean for this unit rose.
Arguably it is the direction of the change of score, from just below 50 to just below 80 out of 100, rather than any raw numbers which is important in this table, suggesting that the unit content and presentation has improved. Such data only indicates that students appear happy with the unit overall; but when taken in conjunction with the previous data from students, instructors and their activities it would seem that a sense of online community was evident. Furthermore, the critical research aim, to investigate the inclusion of top down generic skills requirements that may be in this unit, has not proved problematic, arguably insulated by the focus on facets like community and authentic activities. It seems also that students acknowledged the value of the online tools in contributing towards the development of some of their generic skills. Importantly these skills were useful and relevant to the unit itself.
In hindsight, it transpires that the task of integrating the attributes was easier than expected, as the activities undertaken (student generated marking keys, URL posting online, authentic weekly problems using an online tool, multiple collaboration opportunities, graduate attributes within a prototype e-portfolio assignment) were able to integrate into one another. One argument could be that this is because such attributes are an easy policy directive to implement, but it is our view that the online setting described above materially helped - that asynchronous and synchronous tools helped achieve synchronicity from the students' perspective. In the end we identified that although graduate attributes may not have appealed to all students, embedding them into a unit's assessment was workable. It assisted in making links between the learning materials and the lived in world of the students, because of the connection with employability at the end of such a course.
We cannot make conclusions about whether students showed improved performance on their personal generic skills, as this was not the focus of the research and insufficient data was collected towards that aim. Nevertheless, as universities increasingly ask for evidence that generic skills like these are outcomes for all students' tertiary education, the relative ease with which they were incorporated into a first year unit suggests that they may be just as easily integrated into second and third year units for older and more mature students.
It appears that the tools described here - activities supporting community development online - contributed to the successful embedding of graduate attributes such as the capacity to work in team settings. As a result, due to the use of the asynchronous and synchronous online tools mentioned in this study, a better synergy was evident between the goals of the institution and those of the lecturer as seen by the performance of the students in their classroom.
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| Authors: Dr Barnard Clarkson, Multimedia Coordinator School of Communications & Contemporary Arts Mr Christopher Brook, Post Doctoral Scholar Faculty of Education & Arts Mount Lawley Campus, Edith Cowan University 2 Bradford Street, Mt Lawley WA 6050, Australia Email: b.clarkson@ecu.edu.au, c.brook@ecu.edu.au Web: http://www.scca.ecu.edu.au/ Please cite as: Clarkson, B. and Brook, C. (2007). Achieving synergies through generic skills: A strength of online communities. Australasian Journal of Educational Technology, 23(2), 248-268. http://www.ascilite.org.au/ajet/ajet23/clarkson.html |