| Australasian Journal of Educational Technology 2010, 26(1), 85-104. |
AJET 26 |
Building mathematical knowledge in an authentic mobile phone environment
Wajeeh Daher
An-Najah University and Al-Qasemi Academic College of Education
Although many researchers have examined knowledge building in traditional settings and distance learning, few have examined middle school students' building of mathematical knowledge using mobile phones. The present study uses two well-known models of knowledge building to carry out the examination: the interactive analysis model of knowledge building phases developed by Gunawardena, Lowe and Anderson (1997) and the six themes model of knowledge building characteristics developed by Scadamalia and Bereiter (2006). The findings show that the middle school students participating in this research went through all the knowledge building phases suggested by Gunawardena, Lowe and Anderson (1997). They further experienced other knowledge building phases that fit the authentic context in which they learned. Participants advanced their knowledge of ideas as a community, collaborating to carry out authentic activities using mobile phones. They demonstrated constructive and critical use of information in general and of authoritative information in particular. Participants worked as mathematicians, especially during the second part of the experiment, when they suggested real world phenomena to explore using the mobile phone. My conclusion suggests learning mathematics by carrying out authentic activities using mobile phones, to encourage and enrich the mathematics knowledge building of students in K-12.
Genossar, Botzer and Yerushalmy (2008) studied the learning processes and experiences taking place within a mobile phone learning environment and examined how socio-cultural and situated learning aspects are reflected in these processes and experiences. They found that the contribution of the mobile phone environment "lies not only in making dynamic mathematical applications more available, but also in supporting the execution of tasks that are closer to the students' experiences and more relevant to them, which has the potential to enhance experiential learning." The authors concluded that the participants' learning experiences contributed to their personal learning, which in turn motivated this learning. Genossar, Botzer, and Yerushalmy (2008) experimented with pre-service teachers, and the participants worked individually, whereas the study reported here is concerned with middle school students, and the participants worked at the beginning in groups of 4-6 students and later in a whole-classroom setting.
White (2004, 2006) explored the use of wireless handheld computers to support middle school students' collaborative learning of algebraic functions in an applied context of cryptography. The wireless computer network used by the students blended multiple linked representations of mathematical functions with role based student group work, to facilitate the learning of algebraic functions and the solving of complex mathematics problems in small groups. White (2006) reported that working in a network of handheld computers, students "simultaneously negotiated shared utterances through a discursive network and shared objects through a device network" (p. 380). The network added to the participatory opportunities of classroom collaboration, and lower performing students, working in a network, enhanced their achievement. The collective artifacts were not only network based but also mathematically rich. White (2004, 2006) experimented with learning in a network inside the classroom, and the students were assigned specific roles at the beginning of the activity and could alternate their roles later, whereas this study is concerned with mathematics learning both outside and inside the classroom, and the participants could decide from the beginning what roles to assume.
Roschelle and colleagues conducted several experiments using mobile devices in the mathematics classroom. For example, Tatar, Roschelle, Vahey & Penuel (2003) examined the use of mobile devices in mathematics and science learning by implementing several activities that became possible owing to the availability of mobile devices, including: (a) distribution: sending the same document to all students, (b) differentiation: sending different parametric definitions to each student in a systematic way, (c) contribution: forwarding a function or mathematical data constructed by one student to a friend or teacher, (d) harvesting: following the collaborative work of several students, constructing a set of functions or data that are related to each other but different; and (e) aggregation: combining functions or data that are in some way related and presenting it usually in public (anonymously or not). The study found that mobile learning promises access to applications that support learning anywhere, anytime, and that this type of learning supports both adults at the workplace and students in classroom learning. Roschelle, Patton & Tatar (2007) found that the use of mobile devices in the mathematics classroom made the class more (a) student centred, (b) assessment centred, (c) knowledge centred, and (d) community centred.
In the last decade, several researchers have been following the integration of applets (which are common on the Internet) in the mathematics classroom. Applets help students study mathematics using a constructivist approach (e.g., Pesonen, 2003). As an extension to the use of these tools within a web environment, recently new mathematical applications have become available for mobile devices, and most recently for mobile phones. These applications are called midlets. Wikipedia defines midlets as Java programs for embedded devices, generally games and applications that run on a mobile phone (Wikipedia, 2008).
As applets replaced courseware and dedicated tools in computers, midlets replaced applets in mobile phones. But the unique learning environment of mobile phones includes, in addition to the midlets, such features as the ability to take pictures, record video and audio, transfer information, use voice and text communication, forward screen content to learning mates, and send SMS (Short Message Service: a communication protocol that enables the interchange of short text messages between mobile telephone devices) and MMS (Multimedia Messaging Service: a mobile phone standard for sending messages that include multimedia objects such as images, audio, video, and rich text) messages. It seems that in addition to the availability, mobility, dynamics, and accessibility of the mobile phones, these features can make a difference in the way mathematics students build their knowledge.
Regarding research which examined the students' perceptions of learning with mobile phones and applets, Daher (2009) examined the perceptions of middle school students about the use of mobile phone midlets and web applets in learning mathematics and how they differentiate between the two tools. Daher (2009) reported that the students were aware of the following aspects of each one of the tools: its availability, its portability, its collaboration aspect, its communication aspect, the size of its interface, and its usability. The students used these aspects to describe their experience in using the tools to learn mathematics, to differentiate between them, and to decide which tool they would use in their future learning and how they would use each tool. A higher proportion of students preferred the mobile phone as a learning tool because of its portability and communicability.
Regarding research which examined mathematics learning by middle school students who used the mobile phone, Baya'a and Daher (2010) examined the conditions that influenced middle school students' learning of mathematics, when using the mobile phone, and, at the same time, the consequences of such learning. They found that what affected the students' learning in the mobile phone environment were the characteristics and technologies of the mobile phone, the requirements and topics of the mathematical activities, the learning setting (inside or outside the classroom), the intention of the researchers who participated in the teaching processes, and the involvement of the school principal and the coordinating teacher. The consequences of the mathematics learning in the mobile phone environment were: the students took control of their learning, they connected mathematics with real life phenomena, they developed a new approach to mathematics where they looked at it as an applied science, and the students worked as mathematicians.
The authentic learning in our case involved mathematical modeling, where mathematical modeling connects mathematics and reality, and it involves making representations, in mathematical terms, of the problem being studied, using numerical expressions or formulas, diagrams, graphs or geometric representations, algebraic equations, tables, etc. (Ferreira & Jacobini, 2008).
Knowledge building characteristics
To provide an educational space in which students can advance their knowledge building, overcoming the obstacles mentioned above that characterise learning in traditional schools, Scardamalia (2002) identified 12 characteristics necessary for knowledge building spaces: (a) real ideas, authentic problems, (b) improvable ideas, (c) idea diversity, (d) rising above, (e) epistemic agency, (f) community knowledge, collective responsibility, (g) democratisation of knowledge, (h) symmetric knowledge advancement, (i) pervasive knowledge building, (j) constructive use of authoritative sources, (k) knowledge building discourse, and (l) embedded and transformative assessment.
Scardamalia and Bereiter (2006) noted six themes that should characterise student learning in a space that encourages knowledge building: (a) knowledge advancement as a community rather than individual achievement (this theme assumes that knowledge doesn't just accumulates, but advances. When it does so it is through the effort of the community and not just the individual), (b) knowledge advancement as idea improvement rather than as progress toward true or warranted belief (advancement of knowledge should take care of improvement of ideas and not of a required or final state of knowledge), (c) knowledge of, in contrast to knowledge about (this theme emphasises the knowledge of doing something and not just knowing about something), (d) discourse as collaborative problem solving rather than as argumentation (this is the discourse committed, through problem solving, to progress, to seek common understanding, and to expand the base of accepted facts) (e) constructive use of authoritative information (authoritative information should be used only when needed and to advance the learner's knowledge), and (f) understanding as an emergent phenomenon (ideas can interact with one another to produce new and more complex ideas).
Knowledge building phases
There is more than one model or framework for evaluating student knowledge building phases (Veerman & Veldhuis-Diermanse, 2001; Fahy et al., 2001; Gunawardena, Lowe & Anderson, 1997). Veerman and Veldhuis-Diermanse (2001) described a five-phase knowledge building model in which the learners acquire the following: phase 1 - new facts, phase 2 - new experiences, phase 3 - new theory, phase 4 - explicitation, and phase 5 - evaluation.
Gunawardena, Lowe, and Anderson (1997) also suggested a five-phase model for analysing online conferencing. The phases of this model, referring to the learning that takes place in the online conferencing, are described below (following Kanuka & Kreber, 1999):
| Phase I: | Sharing/comparing of information. In everyday transactions this can take the form of ordinary observations, statements of problems, or questions. This phase may include an observation, opinion, agreement, corroborating example, clarification, and/or identification of a problem. |
| Phase II: | Discovery and exploration of dissonance or inconsistency among ideas, concepts, or statements advanced by different participants. This is defined as an inconsistency between a new observation and the learner's existing framework of knowledge and thinking skills. Operations that may take place within this phase can include the identification of differences in the understanding of terms, concepts, schemas, and/or questions needed to clarify the extent of disagreement. |
| Phase III: | Negotiation of meaning and/or co-building of knowledge. This phase includes negotiation or clarification of the meaning of terms, identification of areas of agreement, and a proposal of a compromise or co-building. |
| Phase IV: | Testing and modification of the proposed synthesis or co-building. Events that occur in this phase include testing against an existing cognitive schema, personal experience, formal data experimentation, or contradictory information from the literature. |
| Phase V: | Phrasing of agreement, statement(s), and the application of the newly constructed meaning. This phase encompasses summarising agreement(s) and metacognitive statements that illustrate new knowledge building and application. |
The students worked in groups of 4-6. They were required to find mathematical relations in real world phenomena and worked on these relations out of class. The students decided themselves which roles they would play (measuring, observing, writing down the observations, assigning points in midlets, taking pictures, etc.), and made decisions about altering these roles when necessary. The students also discussed the results that they obtained, referring to the graphs and algebraic rules that fit the real world phenomena. This discussion was carried out in the classroom.
Initially, the students performed the activities suggested by the pre-service teachers. Later in the experiment, after the students had carried out eight real world activities, they started to develop activities themselves by suggesting real world activities they judged to be executable with mobile phones. The students usually started from a specific suggestion and proceeded to develop it until they considered it to be worth performing.
Figure 1: Quadratic function that fits 3 of 5 drawn points
After the students performed the activities suggested by the pre-service teachers, they were asked to make their own suggestions about authentic activities that they could carry out with mobile phones. The activities suggested by the students were:
Coding the knowledge building characteristics
The six themes described by Scadamalia and Bereiter (2006) were used to determine the knowledge building characteristics. The coding was carried out on a group basis because the students performed the activities in groups.
Gunawardena, Lowe, and Anderson (1997) suggested an interaction analysis model for examining the building of knowledge in computer conferencing. Many researchers used this model to analyse students' knowledge building; for example Kanuka and Kreber (1999) used the model to analyse the phases of knowledge building in the virtual classroom, and Tan, Chai, and Hong (2008) used the model to analyse small group knowledge building effort among teachers. Therefore, the model appears to be appropriate for analysing the phases of middle school students' knowledge building when using mobile phones.
The work of Scardamalia and Bereiter is acknowledged to be seminal in the field of knowledge building. Gramlinger and Czerwionka (2004) used the twelve knowledge building themes of Scardamalia (2002) to develop and evaluate course sequences for school, and Law and Wong (2003) used 10 of the 12 knowledge building themes to evaluate the level of performance of groups of students. I used Scardamalia's and Bereiter's (2006) more recent knowledge building themes to analyse and evaluate the characteristics of students' knowledge building of mathematics in authentic contexts when using mobile phones as their technological tools (which include Scardamalia's original themes). For example, Scardamalia's (2002) community knowledge, collective responsibility, and democratisation of knowledge can be considered under knowledge advancement as a community rather than an individual achievement according to Scardamalia and Bereiter (2006).
Solving authentic mathematical problems with mobile phones, the middle school students went through the following phases to build their mathematical knowledge about modeling real world phenomena mathematically.
Phase I - Planning:
Examples:
When discussing the linearity of the function that represents the relation between the weight and the height of members of one of the groups, one student said that a straight line is sure to pass through any three points. Another student disagreed, saying a straight line never passes through three points, and that what passes through three points is a triangle.
When describing the function that represents the relation between a person's weight and the number of fingers on his/her hand, some students said that what resulted was not a function because no x appears in the algebraic rule, while others recognised the result as the constant function.
Examples:
Discussing the previous first issue, students drew triplets of points and examined possible straight lines that could pass through them. The students said that one source of the problem is that they immediately imagine a triangle when a triplet of points is mentioned.
Discussing the previous second issue, students discussed when a graph is a graph of a function and when an algebraic rule is a rule of a function. This settled the issue for the students who did not recognise the graph as that of a function.
Example:
The students agreed on the non-linearity of the function that represents the relation between the weight and height of a person. They explained that the non-linearity resulted from some bodies having more or less weight than it is ideal. Some students said that if the weight matches the height the body looks beautiful, whereas other students suggested a formula for calculating the ideal weight for males and females. The students further indicated that the mismatch between weight and height can be a function of various parameters: how much one eats, how much one exercises, how the body processes food, etc.
To account for the students' next activity (suggesting real world activities to carry out using the mobile phone), we must add the following initial phase to the above set of phases:
Before the experiment, the participants had not performed authentic activities which included mathematical modeling. They had no prior knowledge of mathematical functions (the subject is not included in their curriculum), and were not accustomed to justifying logically the results they obtained. By the end of the experiment the participants as a group advanced their knowledge about mathematical modeling of authentic activities, about functions and their properties, the planning and execution of authentic activities, the design of authentic mathematical activities, and the analysis of their mathematical actions.
The students learn new things in each activity. This makes them advance their knowledge and improve their performance.Another pre-service teacher wrote:
The students advance their knowledge in different aspects, specifically, they now carry out the activity in a scientific way, for example, they threw the ball hard to make it go in a straight line. They now give opinions that are based on mathematical justification. They work in an environment full of challenge, whether they execute the physical part of the activity, graph the obtained relation, or justify the algebraic rule obtained."
In other words, the students participating in this experiment did not obtain knowledge about functions but constructed knowledge of functions and of their properties. The real world context enabled students to perform physical actions, like measuring lengths, weighing weights, planting, etc. At the same time, modeling real world problems with mobile phone midlets helped them view different mathematical representations (algebraic and graphic) of the same real world phenomenon. This introduced the students to three representations of functions at the same time, indeed four representations if we consider the real world context to be another representation of functions. It also helped students construct their knowledge of the various aspects of functions in an authentic context.
If one of them found difficulty in understanding any step, the other students helped him. If the whole group confronted a difficulty they came to us, and we discussed the issue.Another pre-service teacher wrote:
Although some actions were performed by the students individually, like weighing or measuring the height of the students, the overall activity was performed in a group spirit, because when one student measured another's height, the third one registered the measurement, and the rest of the members of the group watched, sometimes suggesting corrections if the height wasn't measured or recorded correctly.When discussing the experiments, the students presented supporting evidence about the results they obtained and described the nuances of the activities. They also investigated the mathematical relations that underlie the results, stating for example that a positive a (the slope) implies an increasing function when the function is linear. The students explained this by stating that "a positive a increases the value that we get from a function when we increase the input to the function." Some of the students were not satisfied with this explanation and wanted to discuss the reason why increasing the input increases the output, so they examined cases of positive and negative values of a. They also depended on the multiplication rules to explain why a positive a increases and a negative a decreases the output when increasing the input.
Initially, the pre-service teachers asked students to justify everything they said. The students found this difficult at first, but eventually they started to ask each other to justify their statements and to base their claims on facts or on known mathematical relations.
One of the pre-service teachers described how the students used the information provided by others: "The students watched each other carry out the activity. They noted that the measurement wasn't precise and required that they be taken again." Another pre-service teacher wrote:
The student said that the findings were unreasonable and suggested to bring again candles, light them and measure how long it takes different candles to burn down.In this way, the students considered the information critically, questioned it, and tried to obtain more accurate information.
The findings show that middle school students who participated in the study went through all the phases of knowledge building suggested by Gunawardena, Lowe and Anderson, which underscores the effectiveness of learning mathematics in an authentic context using mobile phones.
Scardamalia and Bereiter (1994) argued that
... the classroom needs to foster transformational thought, on the part of both students and teachers, and that the best way to do this is to replace classroom-bred discourse patterns with those having more immediate and natural extensions to the real world, patterns whereby ideas are conceived, responded to, reframed, and set in historical context.This is what the pre-service teachers and the middle school students did when using mobile phones as technological means with which the students solved mathematical problems and modeled real world phenomena represented by the problems.
Knowledge advancement as idea improvement rather than as progress toward true or warranted belief
Students improved their ideas in several areas: mathematical properties and relations, planning activities, executing them, and analysing their actions. Wang (2000) introduced the use of technology to construct a learning environment for advancement through three levels of knowledge: know what, know how, and know why. Using mobile phones to learn mathematics in an authentic context produces an environment for advancing all three levels of knowledge:
Knowledge "of" as opposed to knowledge "about"
Oblinger (2007) noted that authentic learning "allows students to use the practices of professionals to gain experience, understanding and motivation." In this experiment, authentic learning performed with the help of mobile phones enabled students to investigate mathematical activity through actions and to model the mathematical phenomena by representing the activity with the aid of mobile phones. The two processes, together with the analysis of the outcomes of the activities, including the graphs and algebraic rules, enabled the students to build knowledge of real life problems that could be subject to mathematical investigation; to build knowledge of mathematical modeling; and to act as mathematicians who build knowledge of mathematics and of mathematical work.
Discourse as collaborative problem solving rather than as argumentation
The students performed the physical part of every activity that involved problem solving collaboratively, and collectively graphed the obtained relation in the problem. In so doing, they were prepared for the upcoming discussion of results, which is by nature a collaborative activity. The fact that the first phases of the activity had been carried out collaboratively made it easier for the students to have a common ground when discussing, analysing and justifying their findings.
Discoursing and reflecting on their findings, the participants reflected not only on their findings but on their discussions as well. They did not accept unsupported arguments, and required justification for the arguments, for example, when they discussed the effect of parameter a on the increase or decrease of a function.
Constructive use of authoritative information
The students used the teachers' (in our case, pre-service teachers) information constructively, planning and carrying out the activities by themselves. At the same time, they questioned the information provided by other students and demanded that activities be repeated in order to verify the findings. This may be explained by two factors: performing authentic activities and working with mobile phones. Simons (2004) maintained that authentic learning provides an environment that motivates the learners, involving them more deeply with their learning and placing them in control of it. Being in control of one's learning encourages constructive and critical use of authoritative information and of information provided by others. Mobile phones empowered the students and placed them in control of their learning, enabling them to enter the values obtained in real life contexts and turn these values into mathematical objects and relations. This may have helped the students feel in control of their learning from the first to the last phase. Mobile phones made authentic learning possible because they allowed the investigation of real life phenomena in the field (as opposed to investigating them retrospectively, after they returned to the classroom). The mobile phones also allowed learning which satisfies most of the characteristics of authentic learning described by Herrington et al. (2008). For example they allowed, as described above, social construction of knowledge, gave opportunities for reflection on the activities outcomes, enabled students' tacit knowledge of mathematics to be made explicit and discussed, encouraged the coaching and scaffolding by the preservice teachers only at critical times. This agrees with Lombardi (2007) who argues that the emergence of a new set of technological tools can offer students a more authentic learning experience based on experimentation and action.
Understanding as an emergent phenomenon
Brown et al. (1989) noted that Schoenfeld's teaching of problem solving (1985, 1991) deliberately attempts to generate mathematical practice and show college students how to think mathematically about the world, how to see the world through mathematicians' eyes, and thereby learn to use the mathematician's tools. In the second part of the experiment, students themselves suggested authentic activities in a real world setting to model with the help of a mobile phone. This enabled them to work as mathematicians, looking for real world phenomena to investigate and model mathematically. Thus, they learned, through relatively not complicated but rich mathematical actions, how to perform more complicated actions: how to think mathematically about the world, explaining logically the mathematical relations that modeled real-world phenomena.
What characterised the middle school students' knowledge building in the mobile phone environment is that they advanced their knowledge of ideas as a community, collaborating to engage in authentic activities with the help of mobile phones. They made constructive and critical use in general of information supplied by others, and in particular of authoritative information. In addition to these characteristics, students participating in the study worked as mathematicians, especially in the second part of the experiment, when they suggested real world phenomena to explore using the mobile phone.
The observations suggest that learning through authentic activities involving the use of mobile phones can encourage and enrich K12 students' knowledge building in mathematics.
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| Author: Dr Wajeeh Daher, Assistant Professor, Faculty of Educational Sciences An-Najah University, PO Box 7, Nablus, Palestine. and Senior Lecturer, Department of Mathematics Al-Qasemi Academic College of Education, PO Box 124, Baka, Israel. Email: wajeehdaher@gmail.com Please cite as: Daher, W. (2010). Building mathematical knowledge in an authentic mobile phone environment. Australasian Journal of Educational Technology, 26(1), 85-104. http://www.ascilite.org.au/ajet/ajet26/daher.html |