| Australian Journal of Educational Technology 1993, 9(1), 59-68. |
AJET 9 |
While the outward movement suggested by Grudin has given rise to investigation of computer technology on users and organisations, it is only recently that interest has swung towards questioning the effect of the organisation on the design practices of computer systems. Hill (1988) considers that it is the economic, political, cultural and social conditions of an organisation which provides the context for design. Indeed, Little (1990) suggests that 'many of the problems which arise during the course of technology projects stem from the lack of sensitivity to their organisational implications rather than any shortcomings in technical understanding' (Little 1990, 35.1).
Like any other technical endeavour, the design of educational software is grounded in the educational organisation. This paper examines the design practices employed in the production of educational software. It will be argued that while the educational organisation is the context of both software design and research, most designers fail to recognise its importance. It will be suggested that failure to consider the impact of the educational organisation on design practices can, and often does, restrict the learning process, rendering the final design more in line with the organisation than the learner.
By the end of the 1970s categories of instructional software had become well established. However, if one is to consider educational software as a viable educative practice or, indeed, a discipline in its own right, concentration must be directed towards the past decade almost to the exclusion of previous effort. This is borne out in the literature (Bennet 1984, Eraut 1988) where it is suggested that categories of educational software established at the end of the 1970s appear now to be superfluous. As with any discipline the theories and practices adopted in educational software have had both their advocates and critics and it is appropriate to consider both in order to establish a realistic view of the current status of educational software.
The basis for the adoption of computer technology in education was the ability to offer individualised pacing and sequencing of material for the learner. The advent of the microcomputer and its affordability within the school system appeared to provide a vehicle for the individualisation of learning. Suddenly the problems of the one-to-many relationship (teacher to learner) could be replaced by a one-to-one relationship (learner to teaching surrogate). With advances both in technology and research, more and more course work has been directed to the computer alternative.
Today, educational software design 'taps into' areas such as touch sensitive devices (Tilley 1989), expert systems (Railsback 1986, Parr and Wilson 1992), object oriented design (Henderson-Sellers 1992) and personalised interfaces (Salvendy 1987, MacGregor 1992). Along with advances in technology there has been a growth in the activity surrounding the utilisation of computing in the learning endeavour. These include work with the handicapped (Murche 1988), the exceptional learner (Hannaford 1986, Dover 1986) and specific cultures (Fleer 1989).
Given the increase both in technological advancement and the scope of learning potential, it is still apparent that many questions and criticism have remained unanswered. To fully understand the nature of educational software it is relevant to address these questions and criticisms and evaluate their effect and their causes.
There are many questions and criticism levelled at the design practices and research methodologies surrounding educational software. These questions include the validity of the parameters employed in research design (Moran 1981, MacGregor 1991), the approach to interface design (Eraut 1988, Tilley 1989) and the theoretical underpinnings of educational software research (Salvendy 1987, Hooley 1989). Indeed, some authors (Moran 1981, Mathias et al 1989) have suggested that much of the research is at odds with the real questions of learning.
Empirical studies of educational software design carried out by Riley (1984, cited Eraut 1988) have revealed a number of interesting trends. Riley compared actual design practices with literature writeups and found that many of the concerns confronting designers were not mentioned in the literature while many of the theories found in the literature were not evidenced in the software design effort. Riley further added that, all too often, designers and researchers were 'carried away with the sheer excitement of the technology' ignoring the more fundamental task of producing a viable learning environment. Eraut concluded that many assumptions and choices made by designers appeared to be out of habit rather than for any theoretically valid motive. Ultimately the questions and criticisms reduce to:
With an organisation unable to provide the necessary bases for educational software, designers and researchers were forced to look beyond education for the theoretical and practice foundations upon which educational software could be mounted. The gathering of theory and practice from other disciplines was often unwittingly premised on the immutability of the educational organisation. Thus rather than extend learning theory and practice, educational software became a subset to support rather than shake the existing organisational policy. Since these policies have been developed outside education and have been gathered to fit the existing organisational structure, their applicability to learning must be questioned. As will be seen, questions have begun to emerge as to the validity of appropriating theory and practice beyond the education confines, the effect of such practices on the reamer, the content of the learning and on the design initiative itself. Indeed, it has been argued that since much of the theory, research and practice methods have been appropriated from other disciplines, without due recourse to organisational context, educational software design is not a discipline but a 'grab bag' of unconnected practices (Buter 1988, Keller 1987).
It would seem, then, that when the learner is considered, questions must be raised concerning the erosion of individual differences and the replacement of these by theoretically defined and imposed standards. Furthermore, if, as suggested, these standards are appropriated from outside the discipline, their derivation appears to be coupled with a lack of recognition of the effect of the organisation on the design initiative. For the learner, removal of the asymmetrical dependence upon the teacher, the very foundation upon which computer use was based, comes with a price, resulting in less than the promised results.
In summary, design practices appear to contain the following weaknesses:
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| Author: Robert MacGregor is a Lecturer in the Department of Business Systems, University of Wollongong.
Please cite as: MacGregor, R. C. (1993). Are we recognising the organisational impact on educational software design? Australian Journal of Educational Technology, 9(1), 59-68. http://www.ascilite.org.au/ajet/ajet9/macgregor.html |