Staff and students of the Department of Mathematics and Computing have developed a number of computer-based educational/multimedia packages over the last decade. As a result of funding limitations and our own preference these projects have generally been low budget and involved student labour for a significant portion of the development.
The author was a co-author of a paper (1994) which examined a number of practical and affordable techniques for developing interactive courseware and reported that expectations had not been realised in projects then in development. This paper re-examines the topic in light of subsequent developments. In particular, the author discusses current (1995) technologies and tools as used in a CAUT funded project to develop an interactive multimedia package for diabetes education.